Developed by a Zamgold aggregation for the Vancouver Film School, Fragment has you exploring through a amplitude station, alienated patrols of guards by deploying, manoeuvring and https://www.youtube.com/watch?v=fxtkMSDZDog swapping places with a holographic carbon of yourself. You can use the carbon to abstract enemies, actualize an afire adeptness safespot to escape to, or adeptness impossibly top ledges.
You're abundantly fragile, but can instantly "Assimilate" (shatter) enemies with a alone close-range attack. This admiral up your clone, eventually giving you admission to a limited bomb attack.
As consistently with these Unity experiments, it's a absorbing admixture of anniversary and occasionally awkward implementation. But the basal mechanics are solid and fun to play about with.
No comments:
Post a Comment